vimsynth/modules/seq

modules/sequencing/SEQ

SEQ

A step sequencer: a pitch and a gate per step, up to 32. Steps are SCALE DEGREES, not semitones — the rack's scale decides what a degree is worth, so a riff transposes into any tuning and stays musical.

The SEQ card as vimsynth draws it: its title bar, 2 knobs, 2 inputs down the left edge and 3 outputs down the right
SEQ on an empty rack — 32×17 cells, knobs at their defaults. Press a in the app and pick SEQ to get this card.

inputs

Down the left edge of the card, top to bottom.

clktrigger
Advances one step per rising edge.
resettrigger
Back to step one.

outputs

Down the right edge, in the same order.

v/octpitch
The current step's pitch, as a scale degree turned into octaves.
gategate
High while the current step sounds. Into an ADSR's gate this is what plays the note.
eostrigger
Fires as the pattern wraps. Chains one sequencer to another.

knobs

Left to right across the face — the dials in the picture.

steps1 … 64= 16
How many steps it walks. The rest of the pattern is ignored.
modeloop · oneshot= loop
loop plays forever; oneshot plays the pattern once from a reset and then holds silent until re-triggered — how META fires a SEQ as a one-shot phrase.

more

The full reference — every parameter curve, the patching notes and the worked examples — lives in the manual: docs.vimsynth.com/modules/seq. In the app itself, :help SEQ opens the same page without leaving the rack.