A struck percussion voice — a kick, a snare, a hat, all the same card. Three layers mix together: bend sweeps the body's pitch down with its OWN decay separate from the body's own, which is what makes a hit snap rather than just ring; click is the transient at the very start; noise is a separately-decaying, separately-toned noise layer, off by default so the bare hit is a clean kick.
PUNCH on an empty rack — 32×18 cells, knobs at their defaults. Press a in the app and pick PUNCH to get this card.
inputs
Down the left edge of the card, top to bottom.
○trigtrigger
Fires the hit. Body, click and noise all start together — the rising edge is the whole event.
○v/octpitch
Tunes the whole voice. 1.0 = one octave up.
outputs
Down the right edge, in the same order.
○outaudio
The hit — body, click and noise, already mixed.
knobs
Left to right across the face — the dials in the picture.
pitch30 … 2000 hz= 60 hz
The body's rest pitch.
bend0 … 5 oct= 2.5 oct
How far the pitch envelope sweeps up from pitch at the strike, in octaves.
bend decay0.001 … 1 s= 0.04 s
The pitch envelope's OWN decay — separate from decay below. Fast is a snap or a click; slow is a glide into a tom.
decay0.01 … 3 s= 0.3 s
The body's own amplitude decay.
click0 … 1= 0.3
Level of the ~3ms transient at the very start — the sound of the stick making contact.
noise0 … 1= 0
Level of the separately-enveloped noise layer. Zero by default, so the bare hit is a clean kick.
noise decay0.001 … 2 s= 0.15 s
The noise layer's own decay.
noise tone0 … 1= 0.5
The noise layer's own tone: dark and lowpassed at 0, bright and highpassed at 1 — one knob from a snare's body to a hat's hiss.
more
The full reference — every parameter curve, the patching notes and the worked examples — lives in the manual: docs.vimsynth.com/modules/punch. In the app itself, :help PUNCH opens the same page without leaving the rack.